The art and science of video game development
In the group UPGRADE, students take an interdisciplinary approach to game creation.
In Wordle, a case for ‘pure’ play
In a Q&A with Penn Today, Cait Lamberton of the Wharton School discusses some possible reasons for Wordle’s popularity.
The impact of providing hands-on, interactive projects
With inventXYZ, President’s Innovation Prize winner Nikil Ragav has created a high-tech curriculum for high school to motivate future problem-solvers.
What Wall Street’s ‘short squeeze’ means for investors and regulators
Wharton experts discuss the sharp surge in the stock prices of online video game retailer GameStop, and what comes next in the stock market.
Gamification isn’t all fun and games. It’s serious business
In “For the Win,” Wharton professor Kevin Werbach and coauthor Dan Hunter argue that gamemakers need not be the only ones benefiting from game design.
How Microsoft and Sony’s new consoles improve game technology
Marking the launch of PlayStation 5 and Xbox Series X, Penn professors and lecturers explain the significance of the new console hardware hitting the market this holiday.
Esports gets a lift during pandemic
The pandemic is hardly slowing down the growth of esports, and a new Wharton club aims to tap into the potential of the $1 billion industry for MBA students.
Gaming as a teaching tool
The Spring 2020 course Video Games and the Virtual World explores the many applications of gaming in education and beyond.
Meet the Penn students recreating campus in Minecraft
In a matter of weeks, Penn students have organized a volunteer effort to recreate campus in the popular crafting video game Minecraft.
Pokémon activates a unique part of the brain, offering insights into its structure
In a study of adults who played the game extensively as children, Penn and Stanford researchers discovered that a particular area of the visual cortex lights up when players view characters from the original version.