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With inventXYZ, President’s Innovation Prize winner Nikil Ragav has created a high-tech curriculum for high school to motivate future problem-solvers.
Wharton experts discuss the sharp surge in the stock prices of online video game retailer GameStop, and what comes next in the stock market.
In “For the Win,” Wharton professor Kevin Werbach and coauthor Dan Hunter argue that gamemakers need not be the only ones benefiting from game design.
Marking the launch of PlayStation 5 and Xbox Series X, Penn professors and lecturers explain the significance of the new console hardware hitting the market this holiday.
The pandemic is hardly slowing down the growth of esports, and a new Wharton club aims to tap into the potential of the $1 billion industry for MBA students.
The Spring 2020 course Video Games and the Virtual World explores the many applications of gaming in education and beyond.
In a matter of weeks, Penn students have organized a volunteer effort to recreate campus in the popular crafting video game Minecraft.
In a study of adults who played the game extensively as children, Penn and Stanford researchers discovered that a particular area of the visual cortex lights up when players view characters from the original version.
Undergraduate students Luigi Mangione and Josh Nadel lead a group of 60 students who gather and collaborate weekly to develop video games at Huntsman Hall.
With sold-out arenas, soaring revenues, and serious investment by traditional sports leagues and team owners, competitive video gaming has evolved from fringe hobby to a global, growing industry.