Esports gets a lift during pandemic
The pandemic is hardly slowing down the growth of esports, and a new Wharton club aims to tap into the potential of the $1 billion industry for MBA students.
Gaming as a teaching tool
The Spring 2020 course Video Games and the Virtual World explores the many applications of gaming in education and beyond.
Meet the Penn students recreating campus in Minecraft
In a matter of weeks, Penn students have organized a volunteer effort to recreate campus in the popular crafting video game Minecraft.
Pokémon activates a unique part of the brain, offering insights into its structure
In a study of adults who played the game extensively as children, Penn and Stanford researchers discovered that a particular area of the visual cortex lights up when players view characters from the original version.
Student club highlights interdisciplinary art of making video games
Undergraduate students Luigi Mangione and Josh Nadel lead a group of 60 students who gather and collaborate weekly to develop video games at Huntsman Hall.
The billion-dollar business of e-sports
With sold-out arenas, soaring revenues, and serious investment by traditional sports leagues and team owners, competitive video gaming has evolved from fringe hobby to a global, growing industry.
Gamers should expect a subdued E3 this year, says Wharton professor
Fewer new launches from big-league game publishers are expected at this year's Electronic Entertainment Expo, but the business of gaming will continue to grow and evolve online and with smaller games and upgrades.